In January and February 2025, there were online education evenings to the themes of the Erasmus+ project Excalibur. There were 4 evenings in German and 5 in English, where the project team introduced and discussed relevant topics with the participants of the evenings. The presentations by the project team were recorded and can be viewed below. The presentation slides can be viewed and downloaded under their respective videos (when applicable).
Intercultural competence for virtual
cooperation projects (interculturality
and target language communication) [in English]:
Interkulturelle Kompetenz fรผr virtuelle
Kooperationsprojekte (Interkulturalitรคt
und zielsprachliche Kommunikation) [in German]:
Topics as examples: food and nutrition, health and
well-being, sustainable spare time [in English]:
Unfortunately there were issues with the recordings, the presentation slides can be downloaded below.
Themen als Beispiele: Essen und Nahrung,
Gesundheit und Wohlbefinden und
nachhaltige Freizeit [in German]:
Essen und Nahrung
Gesundheit/Wohlbefinden
Nachhaltige Freizeit
Prรคsentation der neuen Spielansรคtze [in German]:
This presentation was held only in English, but the slides can also be found in German.
Topics as examples: transport and
tourism, sustainable economy, circular
economy, Laboratorium โ an effective
information search training approach [in English]:
Tourism – project example case
Circular Economy
Laboratorium – information search approach
Transport
Themen als Beispiele: Transport,
Tourismus, nachhaltige Wirtschaft und
Kreislaufwirtschaft [in German]:
Kreislaufwirtschaft
Transport
Tourismus
Tourismus – Projektbeispiel
Short introductions: Learning story as a planning tool for virtual building projects
+ SERASUM โ For a better tomorrow: Crafting Sustainable Futures: A global simulation for future-oriented learning โ
Leveraging the potential of game-based learning to create a future we all want to live in [in English]:
Learning Story
SERASUM – For a better tomorrow
Crafting Sustainable Futures: A global simulation for future-oriented learning –
Leveraging the potential of game-based learning to create a future we all want to live in